Out now on itch.io · PC

Go Galaxy A story about the things we carry, and the things we can’t.

A story-rich 2D platformer about family, memory, loss and light. Cross a fading world as Mario, wake your little sister Lia from the Grey Sleep, and follow the First Light all the way to the Lighthouse at the End of the World.

  • 50 levels
  • 7 chapters
  • Singleplayer
  • Gamepad ready
Go Galaxy key art: Mario running across a floating island under a ringed planet
50levels
7chapters
50hidden letters
4core moves
The story

A world losing its colour

Colour is fading, the world is going quiet, and Lia has fallen into the Grey Sleep. Mario sets out to find the First Light and bring her home.

Along the way you will meet family and strange figures who guard the road. It all leads to one final choice, and what it costs is up to you.

  • Mario · the brother
  • Lia · the little sister
  • Papa (Bruno) & Mama (Elena)
  • Nonna Rosa
  • Luca
  • Lumi · the firefly
  • The Lamplighter, the Keeper, the Ferryman, the Grey

“One flame for one flame.”

Level 50 · The last choice
The journey

Seven chapters, one road home

Fifty levels carry Mario from a sunlit valley to the edge of the world. Every chapter has its own colour and weather.

  1. Sunfield: Mario at the edge of a river in a bright green valley
    Chapter I

    Sunfield

    Home. Green hills, a river to cross, and a warning from Lia about Papa’s apples.

  2. Whispering Woods: a firefly beside Mario in a dark green forest
    Chapter II

    Whispering Woods

    Dark trees, and a small light that shows you where the secrets are.

  3. Drowned City: Mario on a rooftop in the rain with a city skyline behind
    Chapter III

    Drowned City

    Rain, rooftops and rising water. Run through the dark, not from it.

  4. Mines of Memory: a lantern-lit tunnel with spikes and a letter on the wall
    Chapter IV

    Mines of Memory

    Lantern-lit tunnels, spikes overhead and letters waiting in the walls.

  5. Frozen Shore: Mario climbing a wall of ice
    Chapter V

    Frozen Shore

    Ice walls, snow and wall-jumps that ask for a steady hand.

  6. The Ashen Sea chapter title card over a grey moonlit shore
    Chapter VI

    Ashen Sea

    “Every ship that ever sailed for the Light ended here.”

  7. The final choice: Take the Light Home or Give My Light
    Chapter VII

    The Light

    The Lighthouse at the End of the World, and the choice that decides everything.

Gameplay

Easy to learn, quietly deep

Precise platforming that opens up as you go, with plenty to find if you take your time.

  • Jump & double-jump

    Jump, then jump again in mid-air to rescue a bad landing.

  • Wall-jump

    Kick off walls to climb higher than a single jump allows.

  • Dash

    A burst of speed to clear wide gaps and slip past hazards.

  • Lumi, your firefly

    A small companion who glows near secrets and helps you find them.

  • 50 hidden letters

    Collect them and read them again any time in the Memory Box.

  • Star Shards

    Collect them along the way as you explore each level.

Controls

Keyboard, mouse or gamepad

Several keys are bound to each action, and the game switches its on-screen prompts as soon as you pick up a controller. Controls are configurable in Settings.

ActionKeyboardGamepad
MoveAD or ←→Left stick or D-pad
Jump / double-jumpSpaceZKW↑A
DashShiftXJLX or RB
InteractE—
Level mapM—
Skip dialogueHold Tab—
PauseEsc or PStart
Game details

Good to know before you play

At a glance

  • Genre: 2D platformer, adventure, story-rich
  • Players: singleplayer
  • Language: English, with subtitles
  • Input: keyboard, mouse, Xbox controller, any gamepad, joystick
  • Accessibility: subtitles, configurable controls, interactive tutorial
  • Tags: atmospheric, collectathon, emotional, exploration, fantasy

Made by

Made by Dharmik Gohil at HEWN CRAFT Studio in Surat, India, using Unity, Blender, Pixel Vision 8, Audacity and Bevy Engine.

AI disclosure: Go Galaxy is AI-assisted. AI tools helped with code, graphics, sound and text.

Questions or feedback? Visit the support page.

FAQ

Quick answers

Where can I download Go Galaxy?

Go Galaxy is live on itch.io at dharmikgohil.itch.io/go-galaxy. Use the Download now button on this page, then choose the download on the itch.io page.

What is Go Galaxy about?

You play Mario, a determined brother crossing a fading world to save his younger sister Lia, who has fallen into the Grey Sleep. The journey leads to the Lighthouse at the End of the World, where a final choice gives the story its meaning.

How long is Go Galaxy?

There are 50 levels across seven chapters: Sunfield, Whispering Woods, Drowned City, Mines of Memory, Frozen Shore, Ashen Sea and The Light. A typical play session is about half an hour.

Which controls does Go Galaxy support?

Keyboard and mouse, Xbox controllers, any gamepad and joysticks. Controls are configurable, and there are subtitles and an interactive tutorial.

Does Go Galaxy collect my data?

No. The game has no accounts, ads, in-app purchases or online features, and it does not send gameplay data to us. Progress and settings are saved as small files on your own device. Read the full privacy policy for details.

Was AI used to make Go Galaxy?

Yes. Go Galaxy is AI-assisted, and we disclose it on itch.io: AI tools helped with code, graphics, sound and text.

I found a bug or need help. Who do I contact?

Visit the Go Galaxy support page for troubleshooting steps and a bug report template, or email hewncraftstudio@gmail.com.

Bring the light home

Go Galaxy is out now. Download it from itch.io and start the journey.

Hosted on itch.io · PC · Keyboard, mouse or gamepad

Go Galaxy © Dharmik Gohil. Designed and developed by HEWN CRAFT Studio, Surat, India.