GAME DEVELOPMENT // ENGINE ENGINEERING

UNREAL ENGINE 5 & UNITY GAME PRODUCTION

We specialize in full-cycle game development, C++ gameplay engineering, custom multiplayer netcode, and real-time graphics rendering for PC, Console, Mobile, and VR platforms.

Calculate Game Build Estimate → Explore Products & Games
60+ FPS
Target Frame Rate
Tick-Rate
64hz Netcode
Cross-Play
PC / Console Sync
Nanite / Lumen
UE5 Photorealism

FULL-STACK GAME PRODUCTION CAPABILITIES

Unreal Engine 5 Production

C++ core gameplay, Blueprints architecture, Lumen global illumination, Nanite geometry streaming, and Chaos physics solvers.

Unity Engine & DOTS

High-performance C# scripting, Unity Data-Oriented Technology Stack (DOTS), Universal Render Pipeline (URP), and mobile optimization.

Authoritative Multiplayer Netcode

Client-side prediction, server reconciliation, lag compensation, spatial matchmaking, and dedicated server hosting infrastructure.

Custom Shaders & VFX

HLSL / Shader Graph visual effects, procedural destruction, stylized PBR materials, post-processing filters, and GPU particle systems.

Cross-Platform Publishing

Porting and publishing across Steam (PC), PlayStation 5, Xbox Series X/S, Nintendo Switch, and Mobile iOS/Android stores.

LiveOps & Backend Telemetry

Player account systems, battle pass progression, inventory servers, anti-cheat integration, and real-time crash reporting telemetry.

Built in-house · Unity + Node.js

See our work: Ludo Boom King

A client-owned mobile Ludo game, designed and engineered end to end by the studio: a Unity client with a 3D dice and animated board, a fair rules engine and computer player, and a Node.js backend for accounts, coins and diamonds, inventory, friends and chat.

  • Unity & C#
  • Node.js + SQLite backend
  • 30 languages
  • Offline play

Android package: com.hewncraftstudio.ludoboomking

Out now on itch.io · PC

Go Galaxy

A story-rich 2D platformer about family, memory and light, built in-house with Unity. Cross a fading world as Mario, wake your sister Lia from the Grey Sleep and make one final choice at the end of the world.

  • 50 levels
  • 7 chapters
  • Double-jump, wall-jump & dash
  • Keyboard & gamepad

GAME DEVELOPMENT ESTIMATE CALCULATOR

01

Select Game Engine

02

Target Platforms

03

Multiplayer & Tech Requirements

04

Your Contact & Game Project Specs

Estimate Summary

  • Service Type Game Production
  • Engine Unreal Engine 5
  • Platform PC (Steam/Epic)
  • Tech Scope 2 Selected

No commitment required. We'll reply within 24 hours.

Meet & Call With Our Team

Schedule a call with our team to discuss your project scope, custom budget, and timeline estimation.

Book Call to Discuss Budget