Proven Client Success & Architecture

FEATURED CASE STUDIES & SYSTEMS

Discover how HEWN CRAFT designs, builds, and deploys high-performance spatial VR/AR products, custom CRM platforms, ERPNext enterprise tools, and low-latency C++ engines for modern businesses globally.

UI/UX & Landing Page Engine

High-converting 3D WebGL web applications, interactive product showcases, and mobile UI/UX engineering.

Enterprise Business & CRM Systems

Custom Frappe/ERPNext implementation, automated multi-currency ledgers, and inventory tracking.

Discovery & Tech System Audit

Low-latency C++ engine profiling, VR/AR 90 FPS performance optimization, and AI multi-agent RAG pipelines.

VR / AR SPATIAL

PROJECT VOID — 90 FPS Spatial VR Combat

Engineered a next-generation VR physics interaction framework for Meta Quest 3 and Apple Vision Pro. Built on Unreal Engine 5 C++ with custom OpenXR gesture tracking.

Unreal Engine 5 OpenXR Meta Quest 3 Vision Pro
90 FPS
Native Framerate
< 12ms
Pose Latency
ENTERPRISE CRM

SYNAPSE ENTERPRISE — Custom CRM & Frappe ERP

Implemented an end-to-end ERPNext solution with automated multi-currency billing, real-time inventory allocation, and WhatsApp lead management pipelines.

ERPNext Frappe Framework Python PostgreSQL
100k+
Monthly Invoices
3.5x
Faster Intake
UI/UX & WEB APP

AETHERIA SPATIAL — WebGL Product Showcase

Designed and engineered a high-converting 3D WebGL web application with real-time AR product customization and ultra-fast page load performance.

React / Vite Three.js WebGL SEO Engine
99/100
Lighthouse Performance
+140%
Lead Conversions
AI & SYSTEMS

AUTONOMOUS AI SQUAD — Multi-Agent RAG Orchestration

Built a multi-agent LLM framework for automated customer support, document parsing, and enterprise knowledge graph retrieval with strict privacy guardrails.

LangChain LlamaIndex Vector DB Python API
98.5%
Accuracy Rate
10x
Automated Support
NETCODE SYSTEMS

KINETIC ENGINE — Deterministic Rollback Netcode

Low-latency C++20 multiplayer server architecture supporting 10,000 concurrent entities with server-authoritative physics simulation.

C++20 PhysX 5 UDP Socket Docker
10,000
Entities Sync
< 5ms
Tick Execution