← Back to All Articles
VR/AR

VR/AR Spatial Computing: Meta Quest 3 & Apple Vision Pro Development

Build spatial computing experiences with OpenXR API, visionOS hand tracking, and 90Hz low-latency rendering.

Summary

Spatial computing requires sub-12ms motion-to-photon latency, foveated rendering via eye-tracking, passthrough occlusion, and spatial audio alignment.

1. OpenXR & visionOS API Integration

OpenXR provides a cross-platform API for Quest 3 and Vision Pro, standardizing hand tracking, spatial anchors, and real-time mesh scanning.

About the author

Dharmik Gohil, founder of HEWN CRAFT.

Read more software and game development articles or explore our development services.